About Me

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I'm a creative and lean coder and a hobby musician who's passionate about data and creating interactive experiences. Born in Aschaffenburg, Germany, former multimedia student at the Cork Institute of Technology, Ireland and received a Master Honours Degree at Hochschule Darmstadt, Germany in Media Direction in 2014. Now happily working for DataShaka in the heart of London.

Tuesday, 3 April 2012

Sound Design

Since a good sound design is very important and supportive for both, immersion and interaction, creating the all the sounds for the project must not be done on the last minute, which is why the main focus on today's work has been on interaction sounds and soundscapes. The sound design for hydrogen itself is already partly implemented based on the One-Minute Physics example and the Rydberg Formula already mentioned in one of the last posts.




Different synthesizers where examined with Logic Pro in the Cork School of Music to find inspiration and suitable sounds for the following issues:

  • Kinect: Hand found
  • Kinect: Tracking... (while scanning)
  • Kinect: Hand lost
  • Kinect: Search for Hand
  • Stellarium: Scanning... (while being tracked)
  • Stellarium: Star selected
  • Stellarium: Viewpoint Movement
  • Error
  • Fatal Error (will hopefully never be heard)
 
Obviously, tracking and scanning are played simultaneously and therefore one sound file.
First examples to hear will follow soon after the evaluation and post editing of today's recorded sounds.

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