About Me

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I'm a creative and lean coder and a hobby musician who's passionate about data and creating interactive experiences. Born in Aschaffenburg, Germany, former multimedia student at the Cork Institute of Technology, Ireland and received a Master Honours Degree at Hochschule Darmstadt, Germany in Media Direction in 2014. Now happily working for DataShaka in the heart of London.

Monday, 16 April 2012

First User Studies

First user studies did take place during the Easter break in my personal apartment. Three individuals where separately put in front of the floor projection and asked to interact with it, without giving any hint or advice. The results from all three users where fairly similar.









Here are the two most common issues that occurred, that definitely have to be addressed: 

How to move the hand
The fact, that the installation is controlled with the hand was pretty clear from the very beginning (though this might be, because the Microsoft Kinect was standing clearly visible for the test users). However, all the users had problems to figure out, in what way the cursor on the floor moved to the hand. As the cursor is supposed to be directly underneath the hand (so only X and Z of the user's hand coordinates are affecting the cursor movement), all of them also where raising the hand on the Y axis. Since the cursor still moved slightly, this seemed to be fairly confusing at the beginning and it took some time for all the users, to actually figure out how to properly move the cursor with their hands.


How to select
It was not complete clear, how to actually select a star (or that you can actually select a star). Selecting a certain place happened more or less by accident the first time, when simply not moving the hand for whatsoever reason. Obviously, the sudden zooming in was fairly surprising for the users and during the flight to the star and back, during which the Kinect is not reading the hand, they weren't sure if they could still interact with it and tried to do so.










All these issues can hopefully be addressed with better sound design and a better cursor. The prototype the users where tested on, was still fairly basic, as the cursor was only a static red dot and there was hardly any sound design. Sound design that implies if the Kinect is in use or not and a certain sound design for the cursor itself, that makes clear, the hovering still over a certain position actually means selecting it is extremely important for the project. An animated and visually more significant cursor would also largely support the overall interaction. Both if those things have to be implemented before the next user studies, that will hopefully take place in two weeks in the dark room of the B Block.

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